blog address: https://22yards.co.in/tournament
blog details: 1. A run is never worth a wicket. If all else fails, don't run!
2. Never surrender; it makes it excessively simple for the fieldsman.
3. Try not to run except if it is an extremely simple run for the accompanying:
a mishit which spoons up in the air
a very much hit drive
Every one of these is hazardous since, for various reasons, in tournament match batsmen feel an intuitive desire to run regardless of whether it is protected to do as such. Be careful!
4. Run each run as quickly as could be expected, yet entirely, especially the first.
Toward the finish of each run Regardless of whether YOU THINK ANOTHER IS Impossible, consistently go to search for another, and call Pause (see underneath). Try not to proceed with your victorious advancement past the wicket.
5. Change the bat from right hand to left and so forth, so exceptionally that as you contact the bat down, you can admire see the fieldsman (instead of needing to turn round). Try not to continue to look as you run. it dials you back.
6. On the off chance that you have misconceived a run and might be run out, run your bat in practically lined up with the ground - an additional couple of inches may have a significant effect. Generally, spot the bat down and turn.
7. The striker should run directly at the bowler - the non-striker is on the opposite side. Try not to run down the wicket; it will not work on its quality. Be cautious when bowlers bowl from "some unacceptable" side.
The striker requires a ball hit before the wicket
The non-striker requires a ball hit behind.
After the main run, it is for the man running into peril (typically to the wicket-attendant's finish) to call.
9. NO Consistently MEANS NO (from one or the other batsman), whoever should do the calling (see rule 1).
10.There are only three calls, which should be in every way hollered:
"look out for" is futile; "stand by there" truly implies no and is consequently questionable; "not currently" (later, maybe?) is just an affirmation of awkward calling. A maybe surprising call (eg. NO after misgivings, or YES for an exceptionally saucy run) ought to be extremely clear for sure.
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